Patch Notes
1.23
May 12, 2023
Features / additions
Added: Cheat Mode
Added: Custom Colonists! You can now customise colonist backgrounds and traits in custom scenarios
Added: Adjust colonist stats when Cheats are enabled
Added: God mode! Experiment, set up role playing situations or just kick start your colony with instant and unlimited building
Added: Combat formations - select multiple colonist in draft mode and move reticle which hold down the move command to set formations
Added: Photo mode - Show off your bases or share story moments without the HUD and UI
Added: Missing label for once-per-day in drug policy popup
Added: Popup background to custom colonist template so it contrasts with the template below
Features/Improvements
UI
Improved: Display "give items to" interaction icon during beggars quest
Improved: Show colonists from all maps in the assign menu
Improved: Swapped values in Auto-slaughter screen when adjusting max male/female young
Gameplay
Improved: Allow changing medical care via assign menu so that it can be changed for colonists in caravans without having to get into a map
Fixes
UI
Fix: Make reward preference screen number not cut off and add popup background to help with readability
Gameplay
Fix: Ritual factors showing in the ritual letter that had no influence on the ritual
Fix: Incorrect saving of ideoligions of factions/pawns when multiple ideoligions are loaded when creating the colony
Fix: Continue button not working in Structure and Styles menu when changing a style then changing it back to random
Fix: "Skip" psy power causing game errors when using
1.22
May 04, 2023
Features / additions
Added: New Auto-slaughter screen to make managing animal populations much easier
Added: New search and filtering added to custom scenario options. Quickly find the items etc you are looking for
Added: Extra colonist actions when drafted, to be able to select actions such as 'Animal Attack' or to consume drugs while being drafted
Added: Faction label on world map sites
Added: Nutrition details to “Form Caravan” details menu
Added: Prisoner and slave icon for “Form Caravan” menu
Added: Slave icon to Relations, Social and Gear tab in Caravan tabs
Added: 5% and 75% connection strength bars to Psypowers
Added: Information pop ups for special filters, where descriptions are useful
Added: Techprint information for research popups
Features/Improvements
UI
Added: The game now asks for confirmation before removing an operation bill
Improved: Changed bill removing from button hold to a press with a confirmation dialog, to speed up removing multiple bills
Improved: Selection menu controls height which previously could cause misalignment and bad margins
Improved: Adjusted spacing and size of new save icons in save/load menus
Improved: Sliders now move faster when held to allow players to adjust values quickly
Improved: Multiple structure style changes to accommodate icons, making them fit in with other details panels
Improved: Custom icons in Scenario page now correct size and margin
Improved: Techprint requirement complete state is now updated in the research info popup
Improved: Error messages no longer stretch full screen width to improve readability
Improved: Refactor relations tab in character selection screen to avoid elements going out of bounds
Improved: Added backgrounds to popups in Ideology and Custom Scenario flows to make them easier to see
Improved: Popups in new flows now better fit the content by default
Removed: Right and left button prompts when no colonists are available on site
Removed: Info button no longer highlights when hovered over a filter in the stockpile screen
Removed: Favourite colour placeholder text if a colonist doesn't have favourite colour or Ideology DLC is not active
Gameplay
Crash fix: Addressed an issue within Custom scenario creation which caused a number of players to experience crashes on PlayStation 5
Improved: Seed length on PlayStation 4 is now unlimited, allowing better compatibility with PC seeds
Improved: Social logs will now update while the log screen is open
Improved: Better playback for Planet Killer animation
Localization
Improved: Spanish only styles for the Neural Heat label added to stop overlapping
Fix: Automatic selection in Caravan menu Gear tab was being cut off in other languages, it is now moved to the top of the tabs
Fixes
UI
Fix: Prevented the build menu from showing under Learning Helper
Fix: Health stats detail screen showed placeholder text for dead mechanoids
Fix: Truncation added to display of seed in Create World so it doesn’t overflow with large seeds lengths
Fix: Pinned inventory now hides correctly when empty
Fix: Cursor previously was not showing interact text for hostile factions
Fix: Correct scaling and aspect ratio added to multiple images and icons
Fix: Deconstructing neural supercharger now removes progress bar
Fix: Interaction menu staying visible when no options are available upon refreshing
Fix: All options now correctly show for all letters, including Ransom demand
Fix: Stats when viewing the detailed information of a minified item now show
Fix: Notification labels were not updating correctly for certain events
Fix: Pawn management Gear screen scrollbar was not updating correctly
Fix: Sort By Categories labels did not update when changes were made in the Caravan menu
Fix: An error with trying to view details card for apparel items has been fixed
Fix: Pinned inventory previously was overlapping the Architect screen
Fix: Incorrect text was showing for the Interact option when items with different toggle states were selected
Fix: The Contents button for the shuttle may have previously remained hidden until the 'Auto-Load' action was toggled
Fix: Caravan social log header shown as "Tomako's Log" when none of the colonists are named Tomako
Fix: Details of conditions box previously persisted despite condition already being cured
Gameplay
Fix: Save issue when starting the game for the first time on PlayStation now fixed
Fix: A problem where a grey screen appears after loading on Xbox Series X is now fixed
Fix: The player can no longer interact with the game while it's fading-out to restart, this caused multiple issues that should be now resolved
Fix: Solved a memory leak in base game related to animal pen interactions keeping pawns in memory
Fix: Changing a ritual building during ideology reform now updates available rituals for that building
Fix: Ideology - Lock on narrative text now works as intended and narrative will randomise with other Ideology symbols when unlocked
Fix: A previously missing ritual seat precept caused errors when attempting rituals
Fix: Style source precepts were not updating in some cases after reforming an ideology
Fix: Mass chaos skip did not always teleport all affected pawns
Fix: Previously unable to select another request in the Comms Console after already selecting an option
Fix: Multiple fixes for the Learning Helper where some lessons were correctly recording progress against it
Audio
Fix: Sound issues when using the deep drill
Localisation
Fix: Fixed extra quotation marks (") found randomly at the end of sentences in Japanese
1.21
April 25, 2023
Features / additions
Added: Custom scenarios! Brand new game mode and customisation options
Added: You can now toggle Attack, Rescue, and Haul options from the Animals screen
Added: You can now copy and paste in Bills screens
Added: You can now "Jump to" colonists via the Relationship tab
Added: The bill ingredient item amount were added to Bill screens
Added: Factions "Opinion of" stats have been changed to numbers versus gauges for better accuracy
Added: Audio prompts to Research screens
Added: Additional information is now shown on the Scenario Selection screen as Notes
Added: Adjust button prompts ontrade screen for better interaction
Added: Prisoners and slaves are now identified during Trades
Added: Life stage is now shown on the Wildlife menu
Added: Revenge and Manhunter indicators to the Wildlife menu
Added: Confirm dialogs with additional information to various options
Features/Improvements
UI
Improved: The time speed UI element was made colorful after loading with "Pause on Load" activated
Improved: Various UI clean up including Psyfocus
Improved: Colonist bar can now show all status icons at once instead of cycling through them
Improved: Ingredient amounts in parentheses are now shown on the Bill Ingredients screen
Improved: Multiple animal relationships now display in a single row to prevent scrolling issues in the Relationship screen
Improved: Message contrast was increased on specific screens to make messages more readable
Improved: When player navigates through long lists, acceleration is activated smoothly and no longer skips some options
Improved: Hunt and Tame options in the Wildlife menu
Improved: Players now have the ability to scroll through Traits
Improved: Removed the need to hold to perform actions on multiple dialog screens, for better accessibility and UX
Gameplay
Improved: During trades you can no longer sell and buy the same item simultaneously
Improved: Tutorial no longer displays wood as material for building when no wood is on the map
Improved: Improved performance when multiple things are selected
Improved: Inventory pinning, and the Tile Information Visibility status is now saved
Improved: Performance of Learning Helper and Learning Helper updates
Improved: A question mark is rendered above the target colonist in the "Beggars" quest
Improved: Trade filter styles when other buttons are active
Improved: Drag selection is now disabled when "Jump to" is selected for a pawn or animal
Improved: Mood stats are now shown and players can change options within the Needs tab
Localization
Improved: Various text display improvements for Italian, Dutch, Korean and Russian
Fixes
UI
Fix: Adjusted Research popup so it no longer extends off-screen
Fix: Added navigation prompt to quest rewards screen
Fix: Removed scrollbar when final quest item gets dismissed/restored in quest screen
Fix: Updated scrollbar position on multiple screens
Fix: Sometimes control prompts would not show after returning to a screen after viewing detailed information
Fix: Various style fixes for Prisoner screen
Gameplay
Fix: Players could previously build out of bounds of the map, which caused gameplay issues
Fix: A bug causing quest description duplication was fixed
Fix: Buildables like Egg Box now display content amounts and other labels like items
Fix: The visual bug in which Difficulty and Storyteller information didn't update in the History tab was fixed
Fix: Reticle no longer locks when opening colony details in World map
Fix: Display issues related to images on the Wildlife menu
Fix: Zooming in map no longer occurs when the Research menu is open
Fix: Font issues on the World map
Fix: Nature shrine icons now fixed to show correct material and style
Fix: Animal grazing column in Form Caravan menu sometimes listed 'No' regardless of the animal
Fix: Corrected anima tree linking ritual text
Fix: Only one "bed type" window appears when multiple beds are selected
Fix: A message about "undignified bedroom" would duplicate itself
Fix: Add a title for reactor startup message
Fix: Fixed mech units stats
Fix: Multiple fixes to formatting issues in information boxes
Fix: Changes to a colonist's max heat will now update instantly
Fix: Quest rewards sometimes caused the item name to be cut short and the amounts to display the wrong information
Fix: Stopped the research popup going out of screen
Fix: Storyteller and Difficulty now change in History screen dynamically
Fix: Message boxes for Trade screen no longer display underneath the Trade screen
Fix: Dates on Historical tab of alerts would previously be truncated
Audio
Fix: When an alert or message is shown, a sound is now played only the first time
Localisation
Fix: Date sometimes did not show correctly in Japanese
Additional fixes
Fix: Fixed issues with handling insufficient storage and players trying to save / autosave
Fix: Better handling for times when players are unable to save DLC settings due to corrupt "Preferences" on PlayStation
Fix: Changing profiles caused world generation to show a grey screen
Removed: "Select" button prompts from logs which had no actions
1.11
December 8, 2022
Features / additions
Added: Learning Helper - in-game intelligent encyclopaedia
Added: Inbox - improved system for alerts and messages with notification system
Added: Stack size and labels overlay
Added: Guilty colonist manager
Added: Additional details panels
Bill details and items
Caravan meeting
Added: Shield belts information panel
Added: New version popup, a new screen to show patch notes in game when a new patch is released
Features/Improvements
UI
Added: Animal name labels with toggle
Added: Caravan stats on Trade screen
Added: Extra width for pawn labels with wide symbols
Added: Ground scanner information text
Added: Header in DLC prompt
Added: Highlight for passion icon in pawn management stats menu
Added: Missing punctuation in the title "Opinion of his" in the Relationship tab
Added: Added note about rare materials in Bill details screen
Added: Error message for draggable objects when placed incorrectly by the player
Added: Psy settings info boxes showing further details
Added: Icon to distinguish trader from other NPCs
Added: Title to "More Information" option in trade screen
Added: Mass added to trade screen
Added: Display diet details in Caravan menu
Improved: Reward preferences to Quest screen
Improved: Values that summarise as '0' in the Relationship tab were all visualised in white - even if other positive (green)/negative (red) stats are included - now colours reflect status.
Improved: Changed sequence of opinions in Relationship tab help make it clearer
Improved: Alert tab is now populated faster and updated before it is shown
Improved: Error notification when trying to place blueprint incorrectly
Improved: Build screen is now hidden when accessing Architect or Quest menus
Improved: Detailed descriptions filter prompt is now hidden if no filters are available
Improved: Grow zones and Stockpile information displaying has been optimised
Improved: Inspect screen button prompts are hidden when additional screens are open and it is not possible to inspect
Improved: L1 modifier button is now hidden when input is not possible
Improved: Hide R1 alerts button is now hidden when input is not possible
Improved: Increase the width of the Psy management and information panel
Improved: Items with multiple variations now show in the correct colour in Caravan details menu
Improved: Selection position and navigation mode in the Bills screen is now retained when returning from Bill details
Improved: Scrolling Bills now stops the selection at the second final element for consistency throughout the game
Improved: Show nutrition value when making Caravans
Improved: Item list now correctly updates after sorting in Caravan inventory screen
Improved: Room stats now update when cursor is not being moved
Improved: Updated saving error prompt with more contextual information
Improved: Replaced icon for the roping animal action with a clearer icon.
Improved: Title for removing monument marker dialog updated
Improved: Beauty overview numbers in the background no longer cover other numbers.
Improved: Made skill information shown instead of passion in Team overview when it is important to show the skill stat
Gameplay
Added: Functionality to execute and spare guilty colonists
Improved: Greatly improved performance when scanning for corpses to haul
Improved: Made fermenting slower on high game speed
Improved: Made mood and thoughts expiration update correctly
Improved: Made it possible to assign “none” as animal master
Improved: Made quest timer live update
Improved: Room stats update in a dynamic way
Improved: Optimised placing floor over water to improve performance
Improved: Recovery rate for psypower heat now adjusts for game speed
Audio
Large sound effect overhaul
Added: draft / undraft sound from View All Colonists menu
Added: sound effects for Caravan, Work and Assign menus
Added: sound effects for Trade menu
Added: sound effects for Work menu details toggle
Added: sound effects for menu sounds
Added: sound effects for Pawn Management menu
Added: sound effects for deselection, remove for loading screen
Added: sound effects for Schedule menu
Added: sound effects for toggle tile info action
Added: sound effects for inventory screen
Added: sound effects for fix pin button view
Added: sound effects when closing interaction menu
Added: sound effects for stockpile menu
Added: sound effects in Research Screen
Improved: Schedule screen toggle tools sound
Improved: Trade screen audio sound effects
Improved: Work menu toggle sound sound effects
Improved: Speed toggle sounds, including new audio for x2 and x3
Improved: Warning sound effect plays every time the player selects an invalid “Starting site”
Improved: Move audio call on toggle pawn list to base class for better performance
Improved: Move sound function calls to another place for better performance
Improved: Removed the double sound from dialog systems, now just one plays
Tutorial
Added: “Pick me up” label to weapons during tutorial
Added: Tutorial fail prompt if pawn is downed before Raid event
Improved: Set default storyteller and difficulty for tutorial
Fixes
UI
Fixed: The UI box at the bottom left of the screen for different eggs selected has uniform length
Fixed: Assign food tab filter logic updated to work as expected
Fixed: Selected pawn showing "null" north button when having no gizmo options
Fixed: Now close architect menu on focus change
Fixed: Correctly provide the "interact" option when hovering over a drafted pawn that is carrying drug items
Fixed: No longer showing placeholder text on empty alert screen
Fixed: Entropy limiter icon now changes according to the setting
Fixed: Factions menu details opens correctly on PlayStation
Fixed: Filter control text updates correctly on tab change
Fixed: Animal icon now scales correctly when animals screen updates
Fixed: Bill details button prompts and HUD is now visible in the Stockpile screen
Fixed: Colony name overlaying tile information box in World Map
Fixed: Default colour is set on some quest rewards (Honor/Good Will/Body parts)
Fixed: Filters showing when invalid for current menu
Fixed: Categories shown in the Food tab of the Assign menu
Fixed: Input binding fix for Research screen and Architect menu, when paused
Fixed: The "None" Overlay Option was incorrectly labelled "Overlay Name"
Fixed: Equippable items in Gear tab of Caravan menu was missing cursor on first open
Fixed: If the caravan is ambushed with the Caravan Details screen open, the Caravan Details screen does not work correctly
Fixed: Inventory now updates after forced food consuming
Fixed: A "switching prisoners" button prompt issue now fixed for dead prisoners - when the colony has 3 or more than 3 prisoners
Removed: Change Tab button from History menu, now we only have one section in that menu
Removed: "The quest description goes here" text when accessing the Alerts tab before it is populated
Removed: “Select starting site” button when on multiple camps selected
Gameplay
Fixed: Map size no longer resets when returning from character selection
Fixed: Moving bills in the Bills screen will have correct scroll behaviour now
Fixed: The 'toggle allowed' function only toggles the selected category in Stockpile Zone storage settings
Fixed: Now displaying correct filters for stockpiles
Fixed: Quest rewards no longer show up outside of Quest screen
Fixed: Refactor time controls to block input after pressing R2 and to avoid input conflicts with other game actions
Fixed: Electrical cables look torn when the camera is zoomed out
Removed: Message on tile deselect action
Localisation
Fixed: Formatting issues in Japanese
Fixed: 'Scheduled' and 'Frequency' text does not overlap in the Polish localisation
Fixed: Rewards Preference text is now translated
Fixed: Russian control misalignment
Fixed: Translate "days" in Caravan selection in World Map
Additional fixes
Fixed: Infinite loading screen and notification initialisation
Fixed: "You're Still Here?" Achievement can be unlocked by leaving the game idle and continuing, after all colonists have died
Fixed: Open market instead of web browser
Fixed: Stabilize version of new DLC handling system
Fixed: When starting caravan travel days info is correctly updated in all languages
1.10
September 29, 2022
Features/Improvements
Localisation
Added: Support for Japanese and Russian
Fixes
Gameplay
Fixed: Recovery rate for psypower heat now adjusts for game speed
1.09
September 21, 2022
Features/Improvements
Gameplay
Added: Poison synthesis to research tree
Added: When creating a colony, if there is a task which no selected character can perform, a dialog warning is now shown
Added: Postpone option for a number of wanderer will join quests
Added: Bills which include the ability to smelt, destroy or burn weapons and apparel now have options to choose between biocoded, non-biocoded, clean or tainted. Other special allowances for ingredient menus also added with this feature
Improved: Memory usage during randomisation of characters
Improved: Scrolling through history records for colonist with a lot of past/recent log previously caused performance to drop
Improved: When multiple of the same object were selected, choosing to build a copy previously caused performance stuttering
UI
Added: Ability to delete a restriction group which is applied to a colonist in the “Assign menu” with a warning
Added: On-screen UI showing distance between landing beacons
Added: The expiring quest message now has jump to option
Added: The alerts and messages for the mech buildings now has jump to the source option
Added: Cancel option to “Abandon All” items confirmation prompt in the Caravan UI
Added: Change tab prompt on each tab on form caravan to improve player experience
Added: Select prompt to extras menu
Added: custom language-based styling to support upcoming language additions
Improved: “Allow all” toggling no longer affects special filters
Improved: UI only enters area build mode, if player confirms selection from area menu instead of every time the player exits area management screens
Improved: Scroll position correctly resets when tab change occurs
Improved: Moved control prompts on build mode to differentiate between actions and make the actions clearer
Improved: The button prompt to close the completed research message was not consistent to other dialogs - changed to X/A
Improved: Warning, alert and good colours adjust to new levels when forming a caravan to better reflect status
Improved: Info button when multiple objects are selected only shows when option is possible
Localisation
Added: Translations for labels in Animal pen management screens and Permit tabs
Audio
Added: Sound effects in Bills and trade menus
Fixes
Gameplay
Balanced: Corrected filth generation rate
Balanced: Wild plant regrowth
Balanced: XP gained for crafting and creating art
Balanced: Weather updating and rate of change
Balanced: Ground penetrating mineral scanner speed
Fixed: Opening content of Shuttle after instructing a colonist to enter would sometimes cause a soft-lock for shuttle-related Royalty quests
Fixed: Inventory bindings now consistently apply when entering the game for a second time
Fixed: Threat pause setting is now working consistently
Fixed: Error on suspending and returning to the game while loading
Fixed: Debug warning when multiple use of psylink abilities occur
Fixed: Errors on entirely dead or empty colony
Fixed: Pressing the Cross/A button in social tab of caravan details did not switch selection to the log panel
Fixed: Attempting to replant a tree caused the controller to not respond, on occasions when the interact option was displayed
Fixed: Gracefully handling a colonist dying while player is in the mood menu
Removed: unintentional ability to rename dead colonists
UI
Fix: Pregnancy icon now updates correctly for animal menu
Fixed: The Scrollbar to navigate the quest description within the “Quests” UI wasn’t functioning on occasion
Fixed: Operation names could be too long causing the pause UI to overflow or disappear from the health bill list
Fixed: Selecting details via the “i” prompt in gear page of an active caravan will now correctly show detailed information
Fixed: Occasions when a details card blocked the view of stats for items in various screens
Fixed: Issue caused when no colonists left in your colony, and you opened the Work or Schedule menu
Fixed: Having a Colonist who is "Incapable of Violence" as your warden caused the "None of your wardens is capable of violence" pop-up to incorrectly appear when you open the "Prisoner" tab
Fixed: The highlight of items within the “Allowed” list of bills ingredients was partially cut off when the last item in the list was selected
Fixed: Holding down the button to confirm trade would previously open the interact menu of a faction on the world map
Fixed: ‘Caravan arrived at weather controller’ message could not be deleted after reforming caravan from a site
Fixed: Overflowing text in the Difficulty level section of the pause menu
Fixed: Forming a caravan while leaving details page open caused the details page to remain on the screen
Fixed: Navigating to Needs tab of a refugee pawn causes an error to occur. Players may have seen incorrect details
Fixed: Highlight selection bar disappeared when scrolling through long social logs while at 3x speed
Removed: Spacing and line breaks being added when the work description is updated
Removed: Incorrect L1/LB prompts from non-colonist objects in target mode, such as queue actions and cancel when transport pods were selected
Removed: Incorrect option to train “guard” appeared on animals with “Trainability - None”
Removed: UI being rendered twice which caused map appears too dark under translucent windows
Audio
Fixed: Changes to Ambient sounds options didn’t take immediate effect when adjusted in Settings menu
Localisation
Fixed: Missing characters in Korean localisations when italics were used in English
1.08
August 25, 2022
Features/Improvements
Gameplay
Added new settings which can be accessed in the Architect Menu
Toggle for: Auto add home zone
Toggle for: Auto repair damaged/destroyed items
Toggle for: Showing visible zones
Added shortcuts/modifiers: When the player holds L1/LB a list of other actions are shown in the top left of the screen. These are all shortcuts or control modifiers the player can perform at that time. Some previously in game but unprompted and include:
Queuing orders / actions - in and out of draft mode
Quick jump camera to colonist
Toggle tile information
Add to selection - quickly multi-select items and colonists
Quick modifier for number based inputs
Added information panel for player colony and factions on world map screen
Added ability to select individual waypoints
Added waypoint information on the world map for caravans, and toggle further information
Added ability to delete waypoints
Improved build mode panel ordering and the items included with them
UI
Added selected colonist stats to the Work Screen for related skills. This enables comparison of the different colonists for each work priority without leaving the screen.
Added art details screen. This was missing from the console version and now shows descriptions of art, often depicting events of the colony, adding depth. Can be toggled on and off. To see full details, press the Info button.
Improved splash screen in the boot flow to match console edition branding
Improved trade screen:
Players are now able to give silver in the gift screen
If a trade action is blocked, a message will be displayed to communicate this.
New selection outline making it easy to see.
Only if the player lacks the required silver to cover a cost should the player's silver have a red background, when previously it was red for any trade which costs the player silver
Improved information tabs for pawn management pages no longer switch when switching colonists.
Improved “Allow” / ”Disallow” prompts. Labels and icons have been adjusted to avoid confusion over current state. Examples included allowing sowing and plant cutting
Fixes
Localisation
Fixed text wrapping issues when apostrophes are used in the text, which caused additional line breaks in combat and social logs.
1.07
August 10, 2022
Fixes
Gameplay
Fixed a bug relating to the Blight event which sometimes caused infection to spread much faster between different plants than the PC version
Fixed animal gestation rates to be more aligned with PC version
Localisation
Added Japanese language to Xbox One
1.06
PS4 - August 4, 2022
Xbox - August 5, 2022
Features / Improvements
Room stats overlay has been added to the overlay options - this new information shows room impressiveness, beauty, wealth, space and cleanliness
Assign menu tabs for managing apparel and food revamped - now has filters and additional options. For example will allow players to control colonists wearing tattered shirts, or eating low quality foods, etc
It is now possible to switch the game language from the settings menu, not just based on system settings.
Fixes
Gameplay
Added information to message when the Royalty DLC needs to be enabled/disabled, in order to to load a save
Added the ability to jump to dead colonist from colonist menu
Fixed elements of the game loop to bring experience even closer to that of the pc version
Fixed warden stopping attempts to recruit prisoners after the first few days
Fixed colonists afflicted by the "Paralytic abasia" condition did not seem to get better at the expected rate.
Fixed some buildable items being displayed on the quick build menu before they were researched
Fixed a rare crash on trying to select an old colony member
Fixed Pick up X option, it is now working as expected
Fixed refugee joining the colony event so they will now have temporary colonist icon correctly removed
Fixed quests involving accepting a wanderer, now the accept status is correctly applied when closing the quest screen
Fixed save/load error on abandoned map
Fixed throne-related alerts causing errors
Fixed animal name displaying as null after rename
Fixed death letter not opening colonist log screen and now correctly removes from notification list
Fixed the orbital trade menu having a non-functioning button prompt
Fixed when the player cannot view the detailed information of items that are not available to sell on the trade menu
Fixed various issues after abandoning all settlements have been resolved
Improved performance slightly by optimising how the game handles translation errors
Tutorial
Added missing tips to small number of tutorial elements
Fixed game stuck on pause after closing research window
Fixed occasions when a colonist is downed before the raid step starts
Fixed when equip weapon stage didn't allow the player to exit the interaction menu
Fixed “multiple allow” tutorial step issues
Fixed live enemy count calculation for raider step in tutorial
User Interface / User Experience
Added missing button prompts for psy-powers
Added a scrollbar to colonist needs description to stop hidden overflows
Added in secondary helper button prompt for the colonist selection
Improved text size in the common messages bar as it was too small on large TVs
Improved "fast amount modifier" button prompt to now show before the players change value for any item
Improved assign button in building dialog - it will now say "unassign" when hovering over assigned item
Improved the Area edit popup to be consistent with other edit screens
Improved assign menu layout by reducing the margins around controller icons
Improved information box positions to stop occasionally covering up button prompts
Improved position of factions box so colonist name is not obscured
Improved line height for build materials so area name displays fully
Improved white space to correct formatting issue on rewards involving a raider joining a player’s colony
Improved and rebuilt the layout for the information boxes - including width increase for better readability
Fixed navigating between colony & caravan showing a missing tab
Fixed possible flickering on colonist bar status icons
Fixed work information box being offscreen when first opened
Fixed the fill of the hold / charging background on bestowing ceremony and quest rewards
Fixed Hold to delete button - it now fills correctly for bills menus
Fixed multiple item adjustment popup opening on disabled items
Fixed colonist stats screen's scrollbars not updating correctly
Fixed colonist management tab issues
Fixed filter styling on other screens to be in line with item detail screens
Fixed occasions when list selection would automatically scroll up
Removed hide / view in the sellable items section when a category is selected, as it was not functioning
Removed Draft / Hide target mode prompts in the world inspect screen, as it was not functioning
Removed a non-functioning button prompt in the colonists menu for change tab - on occasion when there was only one tab to navigate
Removed non-functioning "Info" from the Caravan Menu while the interact menu was open
Removed tab control prompt for Needs tab if there is one tab available
Plus various UI fixes and polish
Localisation
Improved Xbox controller overview screen to stop localisation overflows
Improved Faction details card, it is now scrollable
Improved position of research info popup for localisation issues
Improved column width on wildlife HUD for better localisation support
Fixed work descriptions from overflowing in certain languages
Fixed Dutch priority description text not wrapping correctly
Fixed growth period details in planet screen so it no longer shrinks
Fixed long conditions on health screen to prevent long description from pushing the icon out of bounds
Upcoming language improvements
We understand that there are a lot of players who are playing in their native language. The vast majority of the text in game is based on the PC translation. We are continuing to work on polishing translations and fixing translation bugs.