Patch Notes

1.23
May 12, 2023

Features / additions

  • Added: Cheat Mode

  • Added: Custom Colonists! You can now customise colonist backgrounds and traits in custom scenarios

  • Added: Adjust colonist stats when Cheats are enabled

  • Added: God mode! Experiment, set up role playing situations or just kick start your colony with instant and unlimited building

  • Added: Combat formations - select multiple colonist in draft mode and move reticle which hold down the move command to set formations

  • Added: Photo mode - Show off your bases or share story moments without the HUD and UI

  • Added: Missing label for once-per-day in drug policy popup

  • Added: Popup background to custom colonist template so it contrasts with the template below

Features/Improvements

UI

  • Improved: Display "give items to" interaction icon during beggars quest

  • Improved: Show colonists from all maps in the assign menu

  • Improved: Swapped values in Auto-slaughter screen when adjusting max male/female young

Gameplay

  • Improved: Allow changing medical care via assign menu so that it can be changed for colonists in caravans without having to get into a map

Fixes

UI

  • Fix: Make reward preference screen number not cut off and add popup background to help with readability

Gameplay

  • Fix: Ritual factors showing in the ritual letter that had no influence on the ritual

  • Fix: Incorrect saving of ideoligions of factions/pawns when multiple ideoligions are loaded when creating the colony

  • Fix: Continue button not working in Structure and Styles menu when changing a style then changing it back to random

  • Fix: "Skip" psy power causing game errors when using

1.22
May 04, 2023

Features / additions

  • Added: New Auto-slaughter screen to make managing animal populations much easier

  • Added: New search and filtering added to custom scenario options. Quickly find the items etc you are looking for

  • Added: Extra colonist actions when drafted, to be able to select actions such as 'Animal Attack' or to consume drugs while being drafted

  • Added: Faction label on world map sites

  • Added: Nutrition details to “Form Caravan” details menu

  • Added: Prisoner and slave icon for “Form Caravan” menu

  • Added: Slave icon to Relations, Social and Gear tab in Caravan tabs

  • Added: 5% and 75% connection strength bars to Psypowers

  • Added: Information pop ups for special filters, where descriptions are useful

  • Added: Techprint information for research popups

Features/Improvements

UI

  • Added: The game now asks for confirmation before removing an operation bill

  • Improved: Changed bill removing from button hold to a press with a confirmation dialog, to speed up removing multiple bills

  • Improved: Selection menu controls height which previously could cause misalignment and bad margins

  • Improved: Adjusted spacing and size of new save icons in save/load menus

  • Improved: Sliders now move faster when held to allow players to adjust values quickly

  • Improved: Multiple structure style changes to accommodate icons, making them fit in with other details panels

  • Improved: Custom icons in Scenario page now correct size and margin

  • Improved: Techprint requirement complete state is now updated in the research info popup

  • Improved: Error messages no longer stretch full screen width to improve readability

  • Improved: Refactor relations tab in character selection screen to avoid elements going out of bounds

  • Improved: Added backgrounds to popups in Ideology and Custom Scenario flows to make them easier to see

  • Improved: Popups in new flows now better fit the content by default

  • Removed: Right and left button prompts when no colonists are available on site

  • Removed: Info button no longer highlights when hovered over a filter in the stockpile screen

  • Removed: Favourite colour placeholder text if a colonist doesn't have favourite colour or Ideology DLC is not active

Gameplay

  • Crash fix: Addressed an issue within Custom scenario creation which caused a number of players to experience crashes on PlayStation 5

  • Improved: Seed length on PlayStation 4 is now unlimited, allowing better compatibility with PC seeds

  • Improved: Social logs will now update while the log screen is open

  • Improved: Better playback for  Planet Killer animation

Localization

  • Improved: Spanish only styles for the Neural Heat label added to stop overlapping

  • Fix: Automatic selection in Caravan menu Gear tab was being cut off in other languages, it is now moved to the top of the tabs

Fixes

UI

  • Fix: Prevented the build menu from showing under Learning Helper

  • Fix: Health stats detail screen showed placeholder text for dead mechanoids

  • Fix: Truncation added to display of seed in Create World so it doesn’t overflow with large seeds lengths

  • Fix: Pinned inventory now hides correctly when empty

  • Fix: Cursor previously was not showing interact text for hostile factions

  • Fix: Correct scaling and aspect ratio added to multiple images and icons

  • Fix: Deconstructing neural supercharger now removes progress bar

  • Fix: Interaction menu staying visible when no options are available upon refreshing

  • Fix: All options now correctly show for all letters, including Ransom demand

  • Fix: Stats when viewing the detailed information of a minified item now show

  • Fix: Notification labels were not updating correctly for certain events

  • Fix: Pawn management Gear screen scrollbar was not updating correctly

  • Fix: Sort By Categories labels did not update when changes were made in the Caravan menu

  • Fix: An error with trying to view details card for apparel items has been fixed

  • Fix: Pinned inventory previously was overlapping the Architect screen

  • Fix: Incorrect text was showing for the Interact option when items with different toggle states were selected

  • Fix: The Contents button for the shuttle may have previously remained hidden until the 'Auto-Load' action was toggled

  • Fix: Caravan social log header shown as "Tomako's Log" when none of the colonists are named Tomako

  • Fix: Details of conditions box previously persisted despite condition already being cured

Gameplay

  • Fix: Save issue when starting the game for the first time on PlayStation now fixed

  • Fix: A problem where a grey screen appears after loading on Xbox Series X is now fixed

  • Fix: The player can no longer interact with the game while it's fading-out to restart, this caused multiple issues that should be now resolved

  • Fix: Solved a memory leak in base game related to animal pen interactions keeping pawns in memory

  • Fix: Changing a ritual building during ideology reform now updates available rituals for that building

  • Fix: Ideology - Lock on narrative text now works as intended and narrative will randomise with other Ideology symbols when unlocked

  • Fix: A previously missing ritual seat precept caused errors when attempting rituals

  • Fix: Style source precepts were not updating in some cases after reforming an ideology

  • Fix: Mass chaos skip did not always teleport all affected pawns

  • Fix: Previously unable to select another request in the Comms Console after already selecting an option

  • Fix: Multiple fixes for the Learning Helper where some lessons were correctly recording progress against it

Audio

  • Fix: Sound issues when using the deep drill

Localisation 

  • Fix: Fixed extra quotation marks (") found randomly at the end of sentences in Japanese

1.21
April 25, 2023

Features / additions

  • Added: Custom scenarios! Brand new game mode and customisation options

  • Added: You can now toggle Attack, Rescue, and Haul options from the Animals screen 

  • Added:  You can now copy and paste in Bills screens

  • Added:  You can now "Jump to" colonists via the Relationship tab

  • Added: The bill ingredient item amount were added to Bill screens

  • Added: Factions "Opinion of" stats have been changed to numbers versus gauges for better accuracy

  • Added: Audio prompts to Research screens

  • Added: Additional information is now shown on the Scenario Selection screen as Notes

  • Added: Adjust button prompts ontrade screen for better interaction

  • Added: Prisoners and slaves are now identified during Trades

  • Added: Life stage is now shown on the Wildlife menu

  • Added: Revenge and Manhunter indicators to the Wildlife menu

  • Added: Confirm dialogs with additional information to various options

Features/Improvements

UI

  • Improved: The time speed UI element was made colorful after loading with "Pause on Load" activated

  • Improved: Various UI clean up including Psyfocus

  • Improved: Colonist bar can now show all status icons at once instead of cycling through them

  • Improved: Ingredient amounts in parentheses are now shown on the Bill Ingredients screen

  • Improved: Multiple animal relationships now display in a single row to prevent scrolling issues in the Relationship screen

  • Improved: Message contrast was increased on specific screens to make messages more readable

  • Improved: When player navigates through long lists, acceleration is activated smoothly and no longer skips some options

  • Improved: Hunt and Tame options in the Wildlife menu

  • Improved: Players now have the ability to scroll through Traits

  • Improved: Removed the need to hold to perform actions on multiple dialog screens, for better accessibility and UX

Gameplay

  • Improved: During trades you can no longer sell and buy the same item simultaneously

  • Improved: Tutorial no longer displays wood as material for building when no wood is on the map

  • Improved: Improved performance when multiple things are selected

  • Improved: Inventory pinning, and the Tile Information Visibility status is now saved

  • Improved: Performance of Learning Helper and Learning Helper updates

  • Improved: A question mark is rendered above the target colonist in the "Beggars" quest

  • Improved: Trade filter styles when other buttons are active

  • Improved: Drag selection is now disabled when "Jump to" is selected for a pawn or animal

  • Improved: Mood stats are now shown and players can change options within the Needs tab

Localization

  • Improved: Various text display improvements for Italian, Dutch, Korean and Russian

Fixes

UI

  • Fix: Adjusted Research popup so it no longer extends off-screen

  • Fix: Added navigation prompt to quest rewards screen

  • Fix: Removed scrollbar when final quest item gets dismissed/restored in quest screen

  • Fix: Updated scrollbar position on multiple screens

  • Fix: Sometimes control prompts would not show after returning to a screen after viewing detailed information

  • Fix: Various style fixes for Prisoner screen

Gameplay

  • Fix: Players could previously build out of bounds of the map, which caused gameplay issues

  • Fix: A bug causing quest description duplication was fixed

  • Fix: Buildables like Egg Box now display content amounts and other labels like items

  • Fix: The visual bug in which Difficulty and Storyteller information didn't update in the History tab was fixed

  • Fix: Reticle no longer locks when opening colony details in World map

  • Fix: Display issues related to images on the Wildlife menu

  • Fix: Zooming in map no longer occurs when the Research menu is open

  • Fix: Font issues on the World map

  • Fix: Nature shrine icons now fixed to show correct material and style

  • Fix: Animal grazing column in Form Caravan menu sometimes listed 'No' regardless of the animal

  • Fix: Corrected anima tree linking ritual text

  • Fix: Only one "bed type" window appears when multiple beds are selected

  • Fix: A message about "undignified bedroom" would duplicate itself

  • Fix: Add a title for reactor startup message

  • Fix: Fixed mech units stats

  • Fix: Multiple fixes to formatting issues in information boxes

  • Fix: Changes to a colonist's max heat will now update instantly

  • Fix: Quest rewards sometimes caused the item name to be cut short and the amounts to display the wrong information

  • Fix: Stopped the research popup going out of screen

  • Fix: Storyteller and Difficulty now change in History screen dynamically

  • Fix: Message boxes for Trade screen no longer display underneath the Trade screen

  • Fix: Dates on Historical tab of alerts would previously be truncated

Audio

  • Fix: When an alert or message is shown, a sound is now played only the first time

Localisation 

  • Fix: Date sometimes did not show correctly in Japanese

Additional fixes

  • Fix: Fixed issues with handling insufficient storage and players trying to save / autosave

  • Fix: Better handling for times when players are unable to save DLC settings due to corrupt "Preferences" on PlayStation

  • Fix: Changing profiles caused world generation to show a grey screen

  • Removed: "Select" button prompts from logs which had no actions

1.11
December 8, 2022

Features / additions

  • Added: Learning Helper - in-game intelligent encyclopaedia  

  • Added: Inbox - improved system for alerts and messages with notification system

  • Added: Stack size and labels overlay

  • Added: Guilty colonist manager

  • Added: Additional details panels

    • Bill details and items

    • Caravan meeting 

  • Added: Shield belts information panel

  • Added: New version popup, a new screen to show patch notes in game when a new patch is released

Features/Improvements

UI

  • Added: Animal name labels with toggle

  • Added: Caravan stats on Trade screen

  • Added: Extra width for pawn labels with wide symbols

  • Added: Ground scanner information text

  • Added: Header in DLC prompt

  • Added: Highlight for passion icon in pawn management stats menu

  • Added: Missing punctuation in the title "Opinion of his" in the Relationship tab

  • Added: Added note about rare materials in Bill details screen

  • Added: Error message for draggable objects when placed incorrectly by the player

  • Added: Psy settings info boxes showing further details

  • Added: Icon to distinguish trader from other NPCs

  • Added: Title to "More Information" option in trade screen

  • Added:  Mass added to trade screen

  • Added: Display diet details in Caravan menu

  • Improved: Reward preferences to Quest screen

  • Improved: Values that summarise as '0' in the Relationship tab were all visualised in white - even if other positive (green)/negative (red) stats are included - now colours reflect status.

  • Improved: Changed sequence of opinions in Relationship tab help make it clearer

  • Improved: Alert tab is now populated faster and updated before it is shown 

  • Improved: Error notification when trying to place blueprint incorrectly

  • Improved: Build screen is now hidden when accessing Architect or Quest menus

  • Improved: Detailed descriptions filter prompt is now hidden if no filters are available

  • Improved: Grow zones and Stockpile information displaying has been optimised

  • Improved: Inspect screen button prompts are hidden when additional screens are open and it is not possible to inspect

  • Improved: L1 modifier button is now hidden when input is not possible 

  • Improved: Hide R1 alerts button is now hidden when input is not possible

  • Improved: Increase the width of the Psy management and information panel 

  • Improved: Items with multiple variations now show in the correct colour in Caravan details menu

  • Improved: Selection position and navigation mode in the Bills screen is now retained when returning from Bill details

  • Improved: Scrolling Bills now stops the selection at the second final element for consistency throughout the game

  • Improved: Show nutrition value when making Caravans

  • Improved: Item list now correctly updates after sorting in Caravan inventory screen

  • Improved: Room stats now update when cursor is not being moved

  • Improved: Updated saving error prompt with more contextual information

  • Improved: Replaced icon for the roping animal action with a clearer icon.

  • Improved: Title for removing monument marker dialog updated

  • Improved: Beauty overview numbers in the background no longer cover other numbers.

  • Improved: Made skill information shown instead of passion in Team overview when it is important to show the skill stat

Gameplay

  • Added: Functionality to execute and spare guilty colonists

  • Improved: Greatly improved performance when scanning for corpses to haul

  • Improved: Made fermenting slower on high game speed

  • Improved: Made mood and thoughts expiration update correctly

  • Improved: Made it possible to assign “none” as animal master

  • Improved: Made quest timer live update

  • Improved: Room stats update in a dynamic way

  • Improved: Optimised placing floor over water to improve performance

  • Improved: Recovery rate for psypower heat now adjusts for game speed

Audio

  • Large sound effect overhaul

    • Added: draft / undraft sound from View All Colonists menu

    • Added: sound effects for Caravan, Work and Assign menus

    • Added: sound effects for Trade menu

    • Added: sound effects for Work menu details toggle

    • Added: sound effects for menu sounds

    • Added: sound effects for Pawn Management menu

    • Added: sound effects for deselection, remove for loading screen

    • Added: sound effects for Schedule menu

    • Added: sound effects for toggle tile info action

    • Added: sound effects for inventory screen

    • Added: sound effects for fix pin button view

    • Added: sound effects when closing interaction menu

    • Added: sound effects for stockpile menu

    • Added: sound effects in Research Screen

  • Improved: Schedule screen toggle tools sound

  • Improved: Trade screen audio sound effects

  • Improved: Work menu toggle sound sound effects

  • Improved: Speed toggle sounds, including new audio for x2 and x3

  • Improved: Warning sound effect plays every time the player selects an invalid “Starting site”

  • Improved: Move audio call on toggle pawn list to base class for better performance

  • Improved: Move sound function calls to another place  for better performance

  • Improved: Removed the double sound from dialog systems, now just one plays

Tutorial

  • Added: “Pick me up” label to weapons during tutorial

  • Added: Tutorial fail prompt if pawn is downed before Raid event

  • Improved: Set default storyteller and difficulty for tutorial

Fixes

UI

  • Fixed: The UI box at the bottom left of the screen for different eggs selected has uniform length

  • Fixed: Assign food tab filter logic updated to work as expected

  • Fixed: Selected pawn showing "null" north button when having no gizmo options

  • Fixed: Now close architect menu on focus change

  • Fixed: Correctly provide the "interact" option when hovering over a drafted pawn that is carrying drug items

  • Fixed: No longer showing placeholder text on empty alert screen

  • Fixed: Entropy limiter icon now changes according to the setting 

  • Fixed: Factions menu details opens correctly on PlayStation

  • Fixed: Filter control text updates correctly on tab change

  • Fixed: Animal icon now scales correctly when animals screen updates

  • Fixed: Bill details button prompts and HUD is now visible in the Stockpile screen

  • Fixed: Colony name overlaying tile information box in World Map

  • Fixed: Default colour is set on some quest rewards (Honor/Good Will/Body parts)

  • Fixed: Filters showing when invalid for current menu

  • Fixed: Categories shown in the Food tab of the Assign menu

  • Fixed: Input binding fix for Research screen and Architect menu, when paused

  • Fixed: The "None" Overlay Option was incorrectly labelled "Overlay Name"

  • Fixed: Equippable items in Gear tab of Caravan menu was missing cursor on first open

  • Fixed: If the caravan is ambushed with the Caravan Details screen open, the Caravan Details screen does not work correctly

  • Fixed: Inventory now updates after forced food consuming

  • Fixed: A "switching prisoners" button prompt issue now fixed for dead prisoners - when the colony has 3 or more than 3 prisoners

  • Removed: Change Tab button from History menu, now we only have one section in that menu

  • Removed: "The quest description goes here" text when accessing the Alerts tab before it is populated 

  • Removed: “Select starting site” button when on multiple camps selected

Gameplay

  • Fixed: Map size no longer resets when returning from character selection

  • Fixed: Moving bills in the Bills screen will have correct scroll behaviour now

  • Fixed: The 'toggle allowed' function only toggles the selected category in Stockpile Zone storage settings

  • Fixed: Now displaying correct filters for stockpiles

  • Fixed: Quest rewards no longer show up outside of Quest screen

  • Fixed: Refactor time controls to block input after pressing R2 and to avoid input conflicts with other game actions

  • Fixed: Electrical cables look torn when the camera is zoomed out

  • Removed: Message on tile deselect action

Localisation 

  • Fixed: Formatting issues in Japanese

  • Fixed: 'Scheduled' and 'Frequency' text does not overlap in the Polish localisation

  • Fixed: Rewards Preference text is now translated

  • Fixed: Russian control misalignment

  • Fixed: Translate "days" in Caravan selection in World Map

Additional fixes

  • Fixed: Infinite loading screen and notification initialisation

  • Fixed: "You're Still Here?" Achievement can be unlocked by leaving the game idle and continuing, after all colonists have died

  • Fixed: Open market instead of web browser

  • Fixed: Stabilize version of new DLC handling system

  • Fixed: When starting caravan travel days info is correctly updated in all languages

1.10
September 29, 2022

Features/Improvements

Localisation

  • Added: Support for Japanese and Russian

Fixes

Gameplay

  • Fixed: Recovery rate for psypower heat now adjusts for game speed

1.09
September 21, 2022

Features/Improvements

Gameplay

  • Added: Poison synthesis to research tree

  • Added: When creating a colony, if there is a task which no selected character can perform, a dialog warning is now shown

  • Added: Postpone option for a number of wanderer will join quests

  • Added: Bills which include the ability to smelt, destroy or burn weapons and apparel now have options to choose between biocoded, non-biocoded, clean or tainted. Other special allowances for ingredient menus also added with this feature

  • Improved: Memory usage during randomisation of characters

  • Improved: Scrolling through history records for colonist with a lot of past/recent log previously caused performance to drop

  • Improved: When multiple of the same object were selected, choosing to build a copy previously caused performance stuttering

UI

  • Added: Ability to delete a restriction group which is applied to a colonist in the “Assign menu” with a warning

  • Added: On-screen UI showing distance between landing beacons

  • Added: The expiring quest message now has jump to option

  • Added: The alerts and messages for the mech buildings now has jump to the source option

  • Added: Cancel option to “Abandon All” items confirmation prompt in the Caravan UI

  • Added: Change tab prompt on each tab on form caravan to improve player experience

  • Added: Select prompt to extras menu

  • Added: custom language-based styling to support upcoming language additions

  • Improved: “Allow all” toggling no longer affects special filters

  • Improved: UI only enters area build mode, if player confirms selection from area menu instead of every time the player exits area management screens

  • Improved: Scroll position correctly resets when tab change occurs

  • Improved: Moved control prompts on build mode to differentiate between actions and make the actions clearer

  • Improved: The button prompt to close the completed research message was not consistent to other dialogs - changed to X/A

  • Improved: Warning, alert and good colours adjust to new levels when forming a caravan to better reflect status

  • Improved: Info button when multiple objects are selected only shows when option is possible

Localisation 

  • Added: Translations for labels in Animal pen management screens and Permit tabs

Audio

  • Added: Sound effects in Bills and trade menus

Fixes

Gameplay

  • Balanced: Corrected filth generation rate 

  • Balanced: Wild plant regrowth

  • Balanced: XP gained for crafting and creating art

  • Balanced: Weather updating and rate of change

  • Balanced: Ground penetrating mineral scanner speed

  • Fixed: Opening content of Shuttle after instructing a colonist to enter would sometimes cause a soft-lock for shuttle-related Royalty quests

  • Fixed: Inventory bindings now consistently apply when entering the game for a second time

  • Fixed: Threat pause setting is now working consistently

  • Fixed: Error on suspending and returning to the game while loading

  • Fixed: Debug warning when multiple use of psylink abilities occur

  • Fixed: Errors on entirely dead or empty colony

  • Fixed: Pressing the Cross/A button in social tab of caravan details did not switch selection to the log panel

  • Fixed: Attempting to replant a tree caused the controller to not respond, on occasions when the interact option was displayed

  • Fixed: Gracefully handling a colonist dying while player is in the mood menu

  • Removed: unintentional ability to rename dead colonists

UI

  • Fix: Pregnancy icon now updates correctly for animal menu

  • Fixed: The Scrollbar to navigate the quest description within the “Quests” UI wasn’t functioning on occasion

  • Fixed: Operation names could be too long causing the pause UI to overflow or disappear from the health bill list

  • Fixed: Selecting details via the “i” prompt in gear page of an active caravan will now correctly show detailed information

  • Fixed: Occasions when a details card blocked the view of stats for items in various screens 

  • Fixed: Issue caused when no colonists left in your colony, and you opened the Work or Schedule menu

  • Fixed: Having a Colonist who is "Incapable of Violence" as your warden caused the "None of your wardens is capable of violence" pop-up to incorrectly appear when you open the "Prisoner" tab 

  • Fixed: The highlight of items within the “Allowed” list of bills ingredients was partially cut off when the last item in the list was selected

  • Fixed: Holding down the button to confirm trade would previously open the interact menu of a faction on the world map

  • Fixed: ‘Caravan arrived at weather controller’ message could not be deleted after reforming caravan from a site

  • Fixed: Overflowing text in the Difficulty level section of the pause menu

  • Fixed: Forming a caravan while leaving details page open caused the details page to remain on the screen

  • Fixed: Navigating to Needs tab of a refugee pawn causes an error to occur. Players may have seen incorrect details

  • Fixed: Highlight selection bar disappeared when scrolling through long social logs while at 3x speed

  • Removed: Spacing and line breaks being added when the work description is updated

  • Removed: Incorrect L1/LB prompts from non-colonist objects in target mode, such as queue actions and cancel when transport pods were selected

  • Removed: Incorrect option to train “guard” appeared on animals with “Trainability - None”

  • Removed: UI being rendered twice which caused map appears too dark under translucent windows

Audio

  • Fixed: Changes to Ambient sounds options didn’t take immediate effect when adjusted in Settings menu

Localisation

  • Fixed: Missing characters in Korean localisations when italics were used in English

1.08
August 25, 2022

Features/Improvements

Gameplay

  • Added new settings which can be accessed in the Architect Menu

    • Toggle for: Auto add home zone

    • Toggle for: Auto repair damaged/destroyed items

    • Toggle for: Showing visible zones

  • Added shortcuts/modifiers: When the player holds L1/LB a list of other actions are shown in the top left of the screen. These are all shortcuts or control modifiers the player can perform at that time. Some previously in game but unprompted and include:

    • Queuing orders / actions - in and out of draft mode

    • Quick jump camera to colonist

    • Toggle tile information

    • Add to selection - quickly multi-select items and colonists

    • Quick modifier for number based inputs

  • Added information panel for player colony and factions on world map screen

  • Added ability to select individual waypoints 

  • Added waypoint information on the world map for caravans, and toggle further information

  • Added ability to delete waypoints 

  • Improved build mode panel ordering and the items included with them

UI

  • Added selected colonist stats to the Work Screen for related skills. This enables comparison of the different colonists for each work priority without leaving the screen.

  • Added art details screen.  This was missing from the console version and now shows descriptions of art, often depicting events of the colony, adding depth. Can be toggled on and off. To see full details, press the Info button.

  • Improved splash screen in the boot flow to match console edition branding

  • Improved trade screen:

    •  Players are now able to give silver in the gift screen 

    • If a trade action is blocked, a message will be displayed to communicate this.

    • New selection outline making it easy to see. 

    • Only if the player lacks the required silver to cover a cost should the player's silver have a red background, when previously it was red for any trade which costs the player silver

  • Improved information tabs for pawn management pages no longer switch when switching colonists.

  • Improved “Allow” / ”Disallow” prompts. Labels and icons have been adjusted to avoid confusion over current state. Examples included allowing sowing and plant cutting

Fixes

Localisation

  • Fixed text wrapping issues when apostrophes are used in the text, which caused additional line breaks in combat and social logs.

1.07
August 10, 2022

Fixes

Gameplay

  • Fixed a bug relating to the Blight event which sometimes caused infection to spread much faster between different plants than the PC version

  • Fixed animal gestation rates to be more aligned with PC version

Localisation

  • Added Japanese language to Xbox One

1.06
PS4 - August 4, 2022
Xbox - August 5, 2022

Features / Improvements

  • Room stats overlay has been added to the overlay options - this new information shows room impressiveness, beauty, wealth, space and cleanliness 

  • Assign menu tabs for managing apparel and food revamped - now has filters and additional options. For example will allow players to control colonists wearing tattered shirts, or eating low quality foods, etc

  • It is now possible to switch the game language from the settings menu, not just based on system settings.

Fixes

Gameplay

  • Added information to message when the Royalty DLC needs to be enabled/disabled, in order to to load a save

  • Added the ability to jump to dead colonist from colonist menu

  • Fixed elements of the game loop to bring experience even closer to that of the pc version

  • Fixed warden stopping attempts to recruit prisoners after the first few days

  • Fixed colonists afflicted by the "Paralytic abasia" condition did not seem to get better at the expected rate.

  • Fixed some buildable items being displayed on the quick build menu before they were researched

  • Fixed a rare crash on trying to select an old colony member

  • Fixed Pick up X option, it is now working as expected

  • Fixed refugee joining the colony event so they will now have temporary colonist icon correctly removed

  • Fixed quests involving accepting a wanderer, now the accept status is correctly applied when closing the quest screen

  • Fixed save/load error on abandoned map

  • Fixed throne-related alerts causing errors

  • Fixed animal name displaying as null after rename

  • Fixed death letter not opening colonist log screen and now correctly removes from notification list

  • Fixed the orbital trade menu having a non-functioning button prompt

  • Fixed when the player cannot view the detailed information of items that are not available to sell on the trade menu

  • Fixed various issues after abandoning all settlements have been resolved

  • Improved performance slightly by optimising how the game handles translation errors

Tutorial

  • Added missing tips to small number of tutorial elements

  • Fixed game stuck on pause after closing research window

  • Fixed occasions when a colonist is downed before the raid step starts

  • Fixed when equip weapon stage didn't allow the player to exit the interaction menu

  • Fixed “multiple allow” tutorial step issues

  • Fixed live enemy count calculation for raider step in tutorial

User Interface / User Experience

  • Added missing button prompts for psy-powers

  • Added a scrollbar to colonist needs description to stop hidden overflows

  • Added in secondary helper button prompt for the colonist selection

  • Improved text size in the common messages bar as it was too small on large TVs

  • Improved "fast amount modifier" button prompt to now show before the players change value for any item

  • Improved assign button in building dialog - it will now say "unassign" when hovering over assigned item

  • Improved the Area edit popup to be consistent with other edit screens

  • Improved assign menu layout by reducing the margins around controller icons 

  • Improved information box positions to stop occasionally covering up button prompts

  • Improved position of factions box so colonist name is not obscured

  • Improved line height for build materials so area name displays fully

  • Improved white space to correct formatting issue on rewards involving a raider joining a player’s colony

  • Improved and rebuilt the layout for the information boxes - including width increase for better readability

  • Fixed navigating between colony & caravan showing a missing tab

  • Fixed possible flickering on colonist bar status icons

  • Fixed work information box being offscreen when first opened

  • Fixed the fill of the hold / charging background on bestowing ceremony and quest rewards

  • Fixed Hold to delete button - it now fills correctly for bills menus

  • Fixed multiple item adjustment popup opening on disabled items

  • Fixed colonist stats screen's scrollbars not updating correctly

  • Fixed colonist management tab issues

  • Fixed filter styling on other screens to be in line with item detail screens

  • Fixed occasions when list selection would automatically scroll up

  • Removed hide / view in the sellable items section when a category is selected, as it was not functioning

  • Removed Draft / Hide target mode prompts in the world inspect screen, as it was not functioning

  • Removed a non-functioning button prompt in the colonists menu for change tab - on occasion when there was only one tab to navigate

  • Removed non-functioning "Info" from the Caravan Menu while the interact menu was open

  • Removed tab control prompt for Needs tab if there is one tab available

  • Plus various UI fixes and polish

Localisation

  • Improved Xbox controller overview screen to stop localisation overflows

  • Improved Faction details card, it is now scrollable

  • Improved position of research info popup for localisation issues

  • Improved column width on wildlife HUD for better localisation support

  • Fixed work descriptions from overflowing in certain languages

  • Fixed Dutch priority description text not wrapping correctly

  • Fixed growth period details in planet screen so it no longer shrinks

  • Fixed long conditions on health screen to prevent long description from pushing the icon out of bounds

Upcoming language improvements

  • We understand that there are a lot of players who are playing in their native language. The vast majority of the text in game is based on the PC translation. We are continuing to work on polishing translations and fixing translation bugs.